assassino

SMAA
SweetFX....56k Warning!

216 posts in this topic

OFF

14658218790_27782260cf_b.jpgScreenshot32426 copy by Assassino-VC, on Flickr

 

ON

14658276859_5b1b0e7b1d_b.jpgScreenshot32374 copy by Assassino-VC, on Flickr

 

OFF

14658224410_253092f94c_b.jpgScreenshot26758 copy by Assassino-VC, on Flickr

 

ON

14841838781_790b823edf_b.jpgScreenshot26739 copy by Assassino-VC, on Flickr

 

OFF

14658308198_8bf0d292e7_b.jpgScreenshot24913 copy by Assassino-VC, on Flickr

 

ON

14844925215_fac72e021b_b.jpgScreenshot24889 copy by Assassino-VC, on Flickr

 

OFF

14658493927_8f8e337fde_b.jpgScreenshot30245 copy by Assassino-VC, on Flickr

 

ON

14841946971_85814da2db_b.jpgScreenshot30224 copy by Assassino-VC, on Flickr

 

ON

14864895783_c668ec7bde_b.jpgScreenshot61440 copy by Assassino-VC, on Flickr

 

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I see a little difference in the water... I think.


Do you know if sweetFX would mess with 3D vision, Mirror's Edge already looks amazing with 3D vision.. with this also ^^

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I just can't believe it. I am seeing a huge difference between on and off.. and Sorry i don't know anything about using sweetfx with 3d vision.  

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Assassin's Creed Revelations/Downsampling/SweetFx

 

 

 

 

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The Witcher 3

Maximum ingame details used at 2560 x 1440, other manual game variable tweaks (too numerous to mention) and use of Reshade + SFX to fix oversaturation and lack of AA for more realism. No on/off settings due to amount of tweaking already done it looks far better than the vanilla version. Game used to peak at 2.8GB VRAM and now peaks at 4.6GB, using GPU-Z to check VRAM because overlays don't work with injectors and will crash the game.

Forum-friendly previews: images are around 20KB max, click for full JPG (never more than 5MB).

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