SMiThaYe

GEFORCE 314.22
Nvidia GeForce 314.22 WHQL

2 posts in this topic

jh0Ww.png

YqXcMfK.png

Release notes: http://us.download.nvidia.com/Windows/314.22/314.22-win8-win7-winvista-desktop-release-notes.pdf

txAXE73.png

Release Summary
This is the GeForce Game Ready driver for BioShock Infinite, delivering up to 41% faster performance.

Instantly apply optimal game settings for BioShock Infinite with GeForce Experience.

 

New in GeForce 314.22 Drivers

  • Performance Boost – Increases performance for GeForce 400/500/600 series GPUs in several PC games vs. GeForce 314.07 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here are a few examples:
  • GeForce GTX 680:
    • Up to 41% faster in BioShock Infinite
    • Up to 60% faster in Tomb Raider
    • Up to 23% faster in Sniper Elite V2
    • Up to 13% faster in Sleeping Dogs
    GeForce GTX 680 SLI:
    • Up to 21% faster in Sniper Elite V2
    • Up to 14% faster in Sleeping Dogs
    • Up to 10% faster in StarCraft II
    • Up to 15% faster in Civilization V
  • NVIDIA SLI Technology Adds or updates the following SLI profiles (since GeForce 314.14 drivers):
    • Sniper Elite: Nazi Zombie Army – Added DX11 SLI profile
    • Dungeons and Dragons: Neverwinter – Added DX9 SLI profile
    • BioShock Infinite – Added AO profile
  • NVIDIA 3D Vision Adds the following profiles (since GeForce 314.14 drivers):
    • MUD - rated Good
    • Brutal Legend - rated Good
    • Tomb Raider - updated rating to Good

Additional Details

  • Installs PhysX System Software 9.12.1031.
  • Installs HD Audio v1.3.23.1
  • Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
  • Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
  • Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
  • Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.



kTTBM.pngiK6rS.png (32-bit 121.85 MB)

uYQhH.pngiK6rS.png (64-bit 169 MB)

 

yQe6FQU.pngiK6rS.png (32-bit 167.25 MB)

 

yQe6FQU.pngiK6rS.png (64-bit 215.51 MB)

0

Share this post


Link to post
Share on other sites

"In BioShock Infinite, performance improved by 32% at 1920x1080, powering our GTX 680 past 90 frames per second when using Ultra DirectX 11 settings. With optional Alternate Post-Processing added to the mix, we saw a 25% improvement over 314.07 WHQL performance, taking the GTX 680 from 61 frames per second to 76 frames per second."

 

 

"314.22 WHQL dramatically enhances performance in Tomb Raider, building upon the improvements introduced in 314.21 Beta earlier this month. On the GTX 680 we recorded a 49% improvement at 1920x1080 using Ultra settings, and a 30% improvement using Ultimate settings. At 2560x1600, Ultra performance increased by 59%, and Ultimate performance increased by 40%, pushing the GTX 680 past the all-important 30 frames per second mark."

 

Follow this link to the article for more graphs

0

Share this post


Link to post
Share on other sites