Geforce 314.14
Geforce 314.14 Beta V/7/8

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Release notes:

Control Panel User's Guide: not available yet!




Release Summary

This is the GeForce Game Ready driver for SimCity, StarCraft 2: Heart of the Swarm, Resident Evil 6, and Hawken with PhysX.

Instantly apply optimal game settings with GeForce Experience.

New in GeForce 314.14 Drivers

  • Performance Boost – Increases performance by up to 23% for GeForce 400/500/600 series GPUs in several PC games vs.
    GeForce 314.07 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here is one example of measured gains:


  • GeForce GTX 680:
    • Up to 23% in Sniper Elite V2
    • Up to 9% in Sleeping Dogs

  • GeForce GTX 680 SLI:
    • Up to 22% in Sniper Elite V2
    • Up to 14% in Sleeping Dogs
    • Up to 9% in StarCraft II
    • Up to 5% in Call of Duty: Black Ops II
    • Up to 5% in Deus Ex: Human Revolution
    • Up to 5% in Just Cause 2
    • Up to 4% in The Elder Scrolls V: Skyrim
    • Up to 4% in Batman: Arkham City

  • SLI Technology
    • Updates SLI profile for Resident Evil 6
    • Adds SLI profile for Sniper Elite: Nazi Zombie Army (delivered via NVIDIA Update)

Additional Details

  • Installs PhysX System Software 9.12.1031.
  • Installs HD Audio v1.3.23.1
  • Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit. More information at
  • Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
  • Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
  • Supports multiple languages and APIs for GPU computing: CUDA C,
    CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
  • Supports single GPU and NVIDIA SLI technology on DirectX 9,
    DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and
    SLI support on SLI-certified Intel and AMD motherboards.



Supported Products:




click to enlarge




click to enlarge



AYVLn.png 32-bit »DOWNLOAD« (121 MB)
AYVLn.png 64-bit »DOWNLOAD« (169 MB)

cNnl2.jpg 32-bit »DOWNLOAD« (166 MB)
cNnl2.jpg 64-bit »DOWNLOAD« (214 MB)



Nvidia article about the new drivers at


Thanks to ComputerBase for the update!




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Looks like a good version of drivers for Smithaye :)


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Hope so because that's a nice little increase for my modest setup ;) Thanks for the post Skr13 and the comparison image WhyCry :)

For fun I will try and remember to run those particular benchmarks (314.07 WHQL vs 314.14beta) tomorrow when I get back but only in SLI.

I normally do 3 runs max settings 1920x1200 and run it 5 times then take the final result.


EDIT: More performance notes [source]...

GeForce GTX 680
3.1% in Just Cause 2 at 1920x1080/DX10/4xMSAA
9.1% in Sleeping Dogs at 2560x1600/Extreme/High AA
21.1% in Sniper Elite V2 at 1920x1080/Ultra/High AA

GeForce GTX 680 SLI
4.3% in Batman: Arkham City at 1920x1080/Very High/Tess. High/FXAA High
3.8% in Battlefield 3 at 2560x1600/Ultra/4xMSAA
5.3% in Call of Duty: Black Ops II at 1920x1080/Max/4xMSAA
4.7% in Deus Ex: Human Revolution at 1920x1080/Max DX11/FXAA High
4.3% in Just Cause 2 at 1920x1080/Max DX10/8xMSAA
14.4% in Sleeping Dogs at 1920x1080/Extreme/High AA
21.4% in Sniper Elite V2 at 2560x1600/High/High AA
3.7% in The Chronicles of Riddick: Assault on Dark Athena at 1920x1080/Max/4xMSAA.
3.2% in The Elder Scrolls V: Skyrim at 1920x1080/Ultra/8xMSAA


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Here's my benchmark table of the latest drivers, 2600K clocked at 4.8Ghz, GTX 680-SLI at 1189MHz/6412MHz.

Only noticed the table border + Mean fps mistake, cosmetics that's all and doesn't affect any of the data - I have checked but if you spot any other errors please let me know :)


Notice the HUGE increase in Sniper Elite V2 (and the much better averages and mins), kinda wish I had more time to run more benchmarks but this will have to do cos it's late now. If Nvidia continue to improve titles in the manner AMD have since 12.11 back in October 2012 fellow Nvidia owners can stop looking upwards at team red, yeah right!

There are still multiple titles with performance issues, two main titles for me are Borderlands 2 and Far Cry 3. It's not just the framerate spikes which makes gameplay difficult in the heat of the battle but at higher resolutions you feel and see the lag, the frametime at 2560x1600 is always over 21ms, and up to 26ms. That's our old 256-bit memory bandwidth saying hi, Titan frametimes are more tolerable judging from the online feedback and the lowest on team green. One Titan would reduce my 20+ms frametimes down to 8ms but retains the same performance, don't you love SLI ;)



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