SMAA is a Subpixel Morphological Antialiasing SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism. NEW improved post process AA - Inject SMAA 1.1 by mrhaandi Update notes: 1.1 *Fix: (d3d9) GTA4 AlphaTest issue *Fix: (d3d9) GTA4 DepthStencil issue 1.0 *Add: SMAA 1x is our enhaced MLAA implementation Install If the game uses DirectX 9, put all files from the d3d9 directory into the directory containing the game executable. If the game uses DirectX 10/11, put all files from the d3d10 directory into the directory containing the game executable. Uninstall Remove the files. Notes You may need to run your applications as administrator (required to write the logfile). Do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)! Do not mix d3d9 and d3d10 the files. Install the latest DirectX runtime. A "log.log" file is created to log behaviour/ bugs. Look inside to get additional information. If the "log.log" file is not created then you use the wrong "*.dll" or you put it into the wrong directory. Try to put the files into different directories before saying it doesn't work. Keys PAUSE : Enable/Disable SMAA PRINT SCREEN : Screenshot SWEETFX
SWEETFX is it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) It works with all 32bit DirectX 9 , 10 and 11 games (and many applications). It does NOT work with 64bit game executables - use the 32bit version of your game if it gives you a choice between 32 and 64bit. It works with all graphics cards as long as they support at least shader model 3. It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXp , Vista and Win7. Windows 8 is untested - please report your findings. It may work on Linux using Wine - please report your findings. Current version is 1.2 Fixes a rounding problem on AMD hardware with the dither shader. Includes usermade presets - look in the SweetFX/Presets/ folder. Updated and expanded documentation. Minor speed improvements to most of the shaders. Hopefully it adds up. Based on user feeedback default settings now use more conservative sharpening Also default settings now enable conservative Vibrance settings Slightly better default Sepia settings Vignette now more uniformly darkens all the color channels of the screen edges Adds the DPX shader - settings still need a lot of work though. Current Version 1.3
Adds the Lift Gamma Gain shader which lets users adjust brightness and color of shadows,midtones and highlights. Adds the Curves shader which uses S-curves to adjust the contrast of the image
Adds the Splitscreen shader which makes it easier to do comparison screenshots and videos. Reversed the DPX blend setting so smaller numbers now mean less effect and not more (it's more logical this way).Better default DPX settings More conservative default Vibrance settings (down from 0.20 to 0.15)
All settings in the settings file now have ranges. (preperations for an upcomming GUI)
I personally love the new Curves shader and the Lift Gamma Gain is also a really powerful tool. http://dropcanvas.com/l46x9 download here the latest version Version 1.4
Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause
Adds the Cartoon shader that can make the image look more cartoonish
Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display
Adds the Monochrome shader that removes the colors
Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though)
Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both
Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline)
Improved the Dither shader with the option to use Random Dithering.
Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering)
Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing.
Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time.
The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png.
The SweetFX settings file now include a description field to help keep of which version the settings are for.
Improved the Vignette shader to allow you to create oval shaped vignettes.
Curves_formula 2 is now the default Curves formula.
Includes some notes on how you can make custom shaders
You can download from here ALLcredits goes to CEEJAY.DK
PLEASE READ-ME IN FILES FOR MORE INFORMATION FOR more information GOTO AND here its mine effects on game