assassino

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Everything posted by assassino

  1. SMAA

    SMAA is a Subpixel Morphological Antialiasing SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism. NEW improved post process AA - Inject SMAA 1.1 by mrhaandi Update notes: 1.1 *Fix: (d3d9) GTA4 AlphaTest issue *Fix: (d3d9) GTA4 DepthStencil issue 1.0 *Add: SMAA 1x is our enhaced MLAA implementation Install If the game uses DirectX 9, put all files from the d3d9 directory into the directory containing the game executable. If the game uses DirectX 10/11, put all files from the d3d10 directory into the directory containing the game executable. Uninstall Remove the files. Notes You may need to run your applications as administrator (required to write the logfile). Do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)! Do not mix d3d9 and d3d10 the files. Install the latest DirectX runtime. A "log.log" file is created to log behaviour/ bugs. Look inside to get additional information. If the "log.log" file is not created then you use the wrong "*.dll" or you put it into the wrong directory. Try to put the files into different directories before saying it doesn't work. Keys PAUSE : Enable/Disable SMAA PRINT SCREEN : Screenshot SWEETFX SWEETFX is it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) It works with all 32bit DirectX 9 , 10 and 11 games (and many applications). It does NOT work with 64bit game executables - use the 32bit version of your game if it gives you a choice between 32 and 64bit. It works with all graphics cards as long as they support at least shader model 3. It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXp , Vista and Win7. Windows 8 is untested - please report your findings. It may work on Linux using Wine - please report your findings. Current version is 1.2 Fixes a rounding problem on AMD hardware with the dither shader. Includes usermade presets - look in the SweetFX/Presets/ folder. Updated and expanded documentation. Minor speed improvements to most of the shaders. Hopefully it adds up. Based on user feeedback default settings now use more conservative sharpening Also default settings now enable conservative Vibrance settings Slightly better default Sepia settings Vignette now more uniformly darkens all the color channels of the screen edges Adds the DPX shader - settings still need a lot of work though. Current Version 1.3 Adds the Lift Gamma Gain shader which lets users adjust brightness and color of shadows,midtones and highlights. Adds the Curves shader which uses S-curves to adjust the contrast of the image Adds the Splitscreen shader which makes it easier to do comparison screenshots and videos. Reversed the DPX blend setting so smaller numbers now mean less effect and not more (it's more logical this way).Better default DPX settings More conservative default Vibrance settings (down from 0.20 to 0.15) All settings in the settings file now have ranges. (preperations for an upcomming GUI) I personally love the new Curves shader and the Lift Gamma Gain is also a really powerful tool. http://dropcanvas.com/l46x9 download here the latest version Version 1.4 Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause Adds the Cartoon shader that can make the image look more cartoonish Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display Adds the Monochrome shader that removes the colors Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though) Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline) Improved the Dither shader with the option to use Random Dithering. Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering) Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing. Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time. The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png. The SweetFX settings file now include a description field to help keep of which version the settings are for. Improved the Vignette shader to allow you to create oval shaped vignettes. Curves_formula 2 is now the default Curves formula. Includes some notes on how you can make custom shaders   You can download from here ALLcredits goes to CEEJAY.DK PLEASE READ-ME IN FILES FOR MORE INFORMATION FOR more information GOTO AND here its mine effects on game
  2. But guys here we post some high quality pictures of games.. If we post thumbnails what's even the point of posting than?? But if you guys really want to make it small i suggest making it size of 1024x768 or 800x600.. So people can see it easliy..
  3. SMAA

    Assassin's Creed Revelations/Downsampling/SweetFx                          
  4. SMAA

    ACB/Downsample/SweetFx   ACB by Assassino-VC   Screenshot40163 by Assassino-VC   Screenshot42153 by Assassino-VC   Screenshot42996 by Assassino-VC   Screenshot44070 by Assassino-VC
  5. SMAA

    I just can't believe it. I am seeing a huge difference between on and off.. and Sorry i don't know anything about using sweetfx with 3d vision.  
  6. SMAA

    OFF Screenshot32426 copy by Assassino-VC, on Flickr   ON Screenshot32374 copy by Assassino-VC, on Flickr   OFF Screenshot26758 copy by Assassino-VC, on Flickr   ON Screenshot26739 copy by Assassino-VC, on Flickr   OFF Screenshot24913 copy by Assassino-VC, on Flickr   ON Screenshot24889 copy by Assassino-VC, on Flickr   OFF Screenshot30245 copy by Assassino-VC, on Flickr   ON Screenshot30224 copy by Assassino-VC, on Flickr   ON Screenshot61440 copy by Assassino-VC, on Flickr  
  7. SMAA

    Assassin's creed 2/ SweetFx/ Downsample   Screenshot64952 copy by Assassino-VC, on Flickr   OFF Screenshot68225 copy by Assassino-VC, on Flickr   ON Screenshot68259 copy by Assassino-VC, on Flickr   OFF Screenshot62332 copy by Assassino-VC, on Flickr   ON Screenshot62299 copy by Assassino-VC, on Flickr   OFF Screenshot61621 copy by Assassino-VC, on Flickr   ON Screenshot61589 copy by Assassino-VC, on Flickr   OFF Screenshot42104 copy by Assassino-VC, on Flickr   ON Screenshot42085 copy by Assassino-VC, on Flickr  
  8. SMAA

    Screenshot44856 copy by Assassino-VC, on Flickr   Screenshot45124 copy by Assassino-VC, on Flickr   Screenshot45498 copy by Assassino-VC, on Flickr   Screenshot46048 copy by Assassino-VC, on Flickr   Screenshot46722 copy by Assassino-VC, on Flickr   Screenshot46824 copy by Assassino-VC, on Flickr   Really liked this one.. Screenshot19462 by Assassino-VC, on Flickr  
  9. SMAA

    Screenshot37476 copy by Assassino-VC, on Flickr   Screenshot38303 copy by Assassino-VC, on Flickr   Screenshot39218 copy by Assassino-VC, on Flickr   Screenshot39700 copy by Assassino-VC, on Flickr   Screenshot40147 copy by Assassino-VC, on Flickr   Screenshot40854 copy by Assassino-VC, on Flickr   Screenshot41512 copy by Assassino-VC, on Flickr   Screenshot41873 copy by Assassino-VC, on Flickr   Screenshot43718 copy by Assassino-VC, on Flickr   Screenshot43910 copy by Assassino-VC, on Flickr  
  10. SMAA

    I am back with my Ship and my assassin.. AC4:SMAA/SweetFx Screenshot33432 copy by Assassino-VC, on Flickr Screenshot33683 copy by Assassino-VC, on Flickr Screenshot33755 copy by Assassino-VC, on Flickr Screenshot34873 copy by Assassino-VC, on Flickr Screenshot35074 copy by Assassino-VC, on Flickr Screenshot35290 copy by Assassino-VC, on Flickr Screenshot36162 copy by Assassino-VC, on Flickr Screenshot36425 copy by Assassino-VC, on Flickr Screenshot36625 copy by Assassino-VC, on Flickr Screenshot37246 copy by Assassino-VC, on Flickr
  11. 1. Yes (As SteamOS is a big step in PC community and its based on Linux. So i hope the game's they port to the linux must use Mantle because the Consoles are using Mantle too i think, and its easier to port games from console's to PC using mantle and low cost for devs too )   2. I don't know. 3. No. 4. Do not have one.   5. -  
  12. Black imo
  13. Newbuild

    I thought a name for you PC and please do not mind this name, its "Money burner" what do you think of that?
  14. SMAA

    Its Christmas night everything is creepy..
  15. SMAA

    Batman Arkham Origin 4k, Smaa and SweetFx So you heard. What? that the WhyCry is leaking stuff again BatmanOrigins.exe_DX11_20131127_075645 copy by Assassino-VC, on Flickr BatmanOrigins.exe_DX11_20131127_075705 copy by Assassino-VC, on Flickr BatmanOrigins.exe_DX11_20131127_075743 copy by Assassino-VC, on Flickr BatmanOrigins.exe_DX11_20131127_075854 copy by Assassino-VC, on Flickr BatmanOrigins.exe_DX11_20131127_075959 copy by Assassino-VC, on Flickr Happy Christmas, oh its too early... BatmanOrigins.exe_DX11_20131127_080044 copy by Assassino-VC, on Flickr BatmanOrigins.exe_DX11_20131127_080056 copy by Assassino-VC, on Flickr
  16. SMAA

    Batman Arkham Origin 4k, SMAA and SweetFx   BatmanOrigins.exe_DX11_20131126_160924 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131126_161050 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131126_163436 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131126_163540 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131126_163546 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131127_075212 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131127_075315 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131127_075425 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131127_075515 copy by Assassino-VC, on Flickr   BatmanOrigins.exe_DX11_20131127_075612 copy by Assassino-VC, on Flickr    
  17. SMAA

    Mirror's edge SweetFx, Smaa and 4K    
  18. SMAA

    Mirror's Edge 4k, Smaa and SweetFx   MirrorsEdge.exe_DX9_20131124_122545 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_122619 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_122719 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123046 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123101 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123502 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123529 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123807 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123817 copy by Assassino-VC, on Flickr   MirrorsEdge.exe_DX9_20131124_123847 copy by Assassino-VC, on Flickr
  19. My Motherboard finally arrived!

  20. As you all may know that Screen Space Ambient Occlusion SSAO is commonly use in games for the rendering of AO effect's. In many games without AO suffer's lack of realism, lack of shadows in it. To counter that First SSAO was developed, but it couldn't do the perfect job because of the resulting in minimal image quality increase at high performance hit so the people's prefer to play games without AO.   So to improve that Nvidia in 2008 introduced the upgraded to SSAO varient called Horizan Based Ambient Occlusion (HBAO). Unlike previous SSAO, HBAO uses a physically-based algorithm that approximates an integral with depth buffer sampling. In other words, the upgrade enables HBAO to generate higher-quality SSAO, whilst increasing the number of samples per pixel, increasing the definition, quality, and visibility of the AO shadowing.   For performance reasons, however, HBAO is typically rendered at half-resolution, as in Battlefield: Bad Company 2 and Battlefield 3, reducing the number of AO pixels by three-quarters. Unfortunately, rendering HBAO at reduced resolutions inevitably causes flickering that is challenging to hide in all situations – Battlefield 3 HBAO selective temporal filtering helps, but in some cases flickering persists.    To overcome these issues, NVIDIA’s Louis Bavoil has completely redeveloped and revamped Screen Space Ambient Occlusion to create HBAO+, a paradigm shift in the field of Screen Space Ambient Occlusion rendering.   An important advancement in the field of Ambient Occlusion (AO) shadowing, HBAO+ dramatically improves upon existing AO techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. In comparison to previous techniques, HBAO+ doubles the overall number of samples per pixel, runs twice as fast, and uses the latest Directx 11 technologies. To see the differnece between HBAO and HBAO+ please click on this link
  21. Zoso its not going to be a driver implementation its not like Fxaa. Its more like TXAA which only can be done by developers, so in the end its all depend on developers to use this feature or not. 
  22. SMAA

    Dishonored  4k+SweetFx+SMAA   Dishonored.exe_DX9_20130901_112151 copy    Dishonored.exe_DX9_20130901_112319 copy   Dishonored.exe_DX9_20130901_112410 copy    Dishonored.exe_DX9_20130901_112424 copy   Really loved this one Dishonored.exe_DX9_20130901_112510 copy    Dishonored.exe_DX9_20130901_112530 copy   Dishonored.exe_DX9_20130901_112610 copy   Dishonored.exe_DX9_20130901_112633 copy    Dishonored.exe_DX9_20130901_112828 copy   
  23. SMAA

    Dishonored  SweetFx+4K+SMAA   Dishonored.exe_DX9_20130901_111039 copy    Dishonored.exe_DX9_20130901_111056 copy    Dishonored.exe_DX9_20130901_111143 copy    Dishonored.exe_DX9_20130901_111222 copy    Dishonored.exe_DX9_20130901_111234 copy    Dishonored.exe_DX9_20130901_111420 copy    Dishonored.exe_DX9_20130901_111548 copy   Dishonored.exe_DX9_20130901_111602 copy    Dishonored.exe_DX9_20130901_111938 copy   Dishonored.exe_DX9_20130901_112048 copy   
  24. SMAA

    Remember Me   RememberMe.exe_DX9_20130830_123351 copy   RememberMe.exe_DX9_20130830_123432 copy    RememberMe.exe_DX9_20130830_123500 copy    RememberMe.exe_DX9_20130830_123548 copy   RememberMe.exe_DX9_20130830_124013 copy    RememberMe.exe_DX9_20130830_124255 copy    RememberMe.exe_DX9_20130830_124512 copy    RememberMe.exe_DX9_20130830_130939 copy    RememberMe.exe_DX9_20130830_131109 copy   RememberMe.exe_DX9_20130830_131121 copy